VOID/BREAKER guide index
Twenty-four pages, grouped by what you are trying to do rather than by keyword. Every entry is checked against the 1.0 build on 4 November 2026, and each one answers a question a player actually asks.
The coverage table
| Page | What it answers | Read it when |
|---|---|---|
| What VOID/BREAKER is | Genre, developer, price, platform, current state | You know nothing about the game |
| 1.0 launch | Date, price, Supporter's Pack, what 1.0 adds | You want the launch-day facts |
| Early Access to 1.0 | Fourteen months of updates and what changed | You played before and want to catch up |
| Price and Supporter's Pack | $19.99 to $29.99, and what Early Access buyers get free | You are deciding whether to buy now |
| Demo guide | What the free demo covers and how progress transfers | You want to try before buying |
| Beginner guide | First runs, unlock order, the four deaths to avoid | You just installed it |
| Gun modding system | Module categories, rarity, slots, invokers, chassis | You want to understand the bench |
| Weapons overview | Confirmed weapons, seven stat lines, fire modes | You are picking a weapon |
| Best weapons | Role-based picks with the reasoning attached | You want a recommendation |
| Builds and synergies | Five engines, their support modules and failure modes | Your runs keep dying at the same place |
| Bosses | Five bosses, their zones, and the three-phase loop | You are stuck on a gate |
| Achievements | All 13 conditions and their global rates | You want the list finished |
| Zones and progression | Zone order, fragmented zones, obelisks, the hub | You want the structure |
| Enemies and hazards | Named enemies, SHIELDED and Voltaic, anomalies | Something keeps killing you |
| Movement and combat | Slide, dash frames, wallrunning, tether, melee | The movement has not clicked |
| Updates and patches | Every version from 0.8 to 1.0 | You need to know if a guide is current |
| Roadmap | Promised versus delivered, column by column | You want to know what shipped |
| Steam Deck | Verified status and the one caveat | You play handheld |
| System requirements | Minimum and recommended, and what they mean | You are checking your machine |
| Languages | English audio, Chinese text, what that covers | You need localization details |
| Is it worth it | The buying decision at $29.99 | You are on the fence |
| Similar games | Seven comparisons, all official bundle partners | You want alternatives |
| Supporter's Pack | Chassis, art book, Joe Ford's soundtrack | You want to know what is in the pack |
| FAQ | Twelve direct answers to the common questions | You have one specific question |
Three reading routes
New player, bought today. Start with the beginner guide, then the gun modding system. Those two pages cover the tutorial and the bench, which is most of the first ten hours. Add the bosses page when you hit the first gate.
Demo player, deciding. Read the demo guide for what carries over, then the 1.0 launch page for what the full game adds. If you are still unsure after that, the price history explains why waiting is not cheaper.
Achievement hunter. The achievements page has every condition and rate. The builds page has the shells that survive hard and insanity, and the zones page explains the iteration structure the three difficulty achievements are built on.
What the page numbering is not
There is no page one. The table above is ordered by reading order rather than by importance, and several of the pages overlap on purpose — the modding system appears in the beginner guide, the weapons overview and the builds page, each time with a different job.
The rule the site follows is one page per question. If two pages answer the same question, one of them gets merged or cut. That is why there is no separate "tips" page and no "things I wish I knew" page: those are the beginner guide with a different title.
How figures are dated
Every page ends with the date its numbers were checked. Figures that move — review counts, achievement percentages, prices during a sale — are labelled with the date they were read rather than presented as constants.
The reason is specific to this game. VOID/BREAKER shipped four major updates during Early Access, each of which changed systems that guides had already described. A page without a date is a page you cannot trust, because you cannot tell whether it predates the wallrunning update or the melee rework.
What gets added next
New pages come from two places: systems the game adds in future updates, and questions readers send that no existing page answers. If the 1.0 build introduces an endgame hub with new currencies, that will need its own page rather than a paragraph in the zones guide.
Nothing gets written speculatively. A page that cannot be filled with verifiable material does not get published, which is why the index has 24 entries rather than a hundred thin ones.
How the site is maintained
Pages carry the date their figures were checked, and figures that move — review counts, achievement percentages — are marked with the date they were read rather than presented as permanent. Where the official material stops, the pages say so and stop with it.
If something here is wrong for the 1.0 build, the contact page is the fastest way to get it fixed.

